In reference to ‘What is Smalltalk’, it is a reflective, object-oriented programming language known for its simplicity, dynamic nature, and highly interactive development environment. It was designed in the 1970s at Xerox Palo Alto Research Center (PARC) and has since influenced many modern programming languages.To define Smalltalk in other words, it treats everything as an object and supports live coding, making it highly flexible and interactive.
Smalltalk has a notable legacy, developed in the early 1970s at Xerox Palo Alto Research Center (PARC) led by Alan Kay. The inception of Smalltalk was deeply intertwined with the broader research agenda at PARC, which sought to revolutionize computing by making it more interactive and user-friendly. It is one of the most popular object-oriented programming languages and still one of the best OOP languages as it has influenced the design of other popular languages like Dart, Ruby, Scala, and Groovy.
The core of Smalltalk’s creation was the concept of “object-oriented programming,” a future approach that treated both data and code as objects. Smalltalk was designed to be a highly dynamic language, enabling developers to manipulate and experiment with code in real-time.
Historical Evolution of Smalltalk
The evolution of Smalltalk Language can be traced through several key versions, each introducing significant advancements:
Smalltalk-71
This is the first version of Smalltalk developed by Alan Kay using the idea of message passing with just “a page of code.”
Smalltalk-72
This version introduced many foundational object-oriented programming concepts, including classes and objects, inheritance, and message passing. However, its capabilities were relatively limited compared to later versions.
Smalltalk-76
After making a lot of changes to improve performance, Smalltalk-76 was developed. It used a class inheritance system, and this version included a development environment with many tools we use today, like a class library code browser and editor.
Smalltalk-80
This version formalized many of the concepts introduced in Smalltalk-72 and introduced the now-familiar class-based object model and introduced metaclasses to help keep the idea that “everything is an object” (except variables). It also featured a pioneering IDE that integrated programming with a live, interactive environment. This allowed for real-time feedback and rapid prototyping, revolutionizing how developers interacted with their code. Furthermore, it used message passing for communication between objects, which emphasized loose coupling and polymorphism. Implementations of Smalltalk, like Cincom Smalltalk, have continued to evolve over time. These modern versions have incorporated features from the original Smalltalk-80 while introducing new capabilities to meet contemporary development needs.
Key Features of Smalltalk
Key features and characteristics of the Smalltalk programming language include:
Object-Oriented Model
Smalltalk is a pure object-oriented language, meaning that everything in Smalltalk programming is an object, including numbers, characters, and even classes themselves. Objects communicate with each other by sending messages, which triggers the execution of methods associated with the receiving object.
Dynamic Typing
The Smalltalk programming language uses dynamic typing, where the types of variables are determined at runtime. This allows for flexibility and late binding, as objects can be assigned to variables without explicitly specifying their types.
Reflection Capabilities
Smalltalk supports powerful reflection capabilities, allowing programs to examine and modify their own structure and behavior at runtime. This enables tasks such as introspection, metaprogramming, and creating dynamic systems.
Development Environment
Image-Based Development
Smalltalk’s development environment is based on an image, which is a snapshot of the entire system’s state, including objects, classes, and methods. Developers work within this image, making changes, adding new code, and interacting with objects in a highly interactive manner.
Live Coding
Smalltalk’s development environment supports live coding, allowing developers to modify and experiment with code while the program is running. This promotes an interactive and iterative development process, enabling quick feedback and rapid prototyping.
Additional Features
Messaging and Method Dispatch
Smalltalk programming language uses message passing for communication between objects. Objects receive messages and dispatch them to the appropriate methods based on the receiver’s class hierarchy. This promotes loose coupling and enables polymorphism.
Garbage Collection
Smalltalk programming language incorporates automatic garbage collection, relieving developers from manual memory management. The runtime system automatically reclaims memory that is no longer in use, simplifying memory management and reducing the risk of memory-related bugs.
Uniform Syntax and Syntax Simplicity
Smalltalk language has a uniform and consistent syntax, with a simple and minimalistic set of keywords and operators. The syntax is designed to be highly readable and expressive, emphasizing the clarity of code.
Influence and Community
Smalltalk programming language has had a significant influence on the development of object-oriented programming languages, tools, and concepts and its ideas have been incorporated into various software development practices. Smalltalk is also known for its dedicated and passionate community that values its simplicity, expressiveness, and live development experience.
Need Productivity? Smalltalk Is the Most Productive Programming Language In today’s fast-changing business environment, organizations encounter new challenges due to technology, competition, and changing customer needs. To remain flexible and innovative, businesses need to select the right programming languages […]...
Smalltalk Language Primer A brief introduction to the Smalltalk language, giving you the parts you need to start programming in Smalltalk Smalltalk is a programming language and development environment that was created in […]...